Devlog #1


I wanted to give a small update on what happened and on what I'm working since I created the Steam store page. 

New maps

My main priority is creating many new maps. As many prototypes as possible. The best and most fun maps will be finished with full designs. Here are prototypes I created so far:






New mechanics

There are two new mechanics which can be seen on map 4 and 5.

Teleporters

The white fields are teleporter which warps enemies to another point on the map.

Obstacles

On certain fields there is small weed on the path. Spend some currency and grow them big to block the path for enemies. This could give you a tactical advantage.


More updates

There is still a lot to do until the full release and it's working great so far. I'm able to develope a lot of stuff really fast. A lot of foundation stone is already set.

Ideas for buildings

Currently there are 7 different buildings. There will be at least 15 for the release. One building is buffing all buildings next to it. Another building will be dublicating itself over time to free fields around itself. That's just two examples.

More enemy types

Powerup fields for enemies

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